![]() The AI is also able to see across teleporter. A stack in guard will attack any stack that comes into range. The army stack stays in range and will engage and attack all cities and armies against all odds (in the most suicidal manner. Use this setting to guard a choke point or a valuable location or artifact. They may attack cities, but rarely attacks other armies.Īrmy stack sits on hex until killed. This setting gives AI a somewhat random type behavior.Īrmy stack stays in range. There are currently 8 types of AI settings that can be tweaked for the unit/army stacks.Īrmy stack stays in range, and can also move around to attack armies and cities. (This will be elaborated in the Hero Creation – coming soon) AI Behavior Settings (Select the unit from the Army Properties Floater, then click Delete)Įdit: Edit button is only active when a hero is selected. (Select a unit from the Unit Floater and click Add)ĭelete: Delete a unit from this stack. ![]() Player: Indicates which party the unit stack belongs to.ĭirection: The direction which you wish the unit to face.Īdd: Add a unit from unit floater. ![]() ![]() This should bring up two floaters, one for the settings and the other for addition of other unit types in this stack. Select a unit stack, then right click on it. Forum Images Scenario Design Strategy Units Mods Downloads ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |